Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 2/3

  • Custodes Tribune (Logan Grimnar) – 190 [190]

    • | M: 5″ | WS: 2+ | BS: 2+ | S: 4 | T: 4 | W: 7 | A: 5 | LD: 9 | SV: 2+|
    • Storm Bolter
      • | 24″ | Rapid Fire 2 | S: 4 | AP: 0 | D: 1 | – |
    • The Axe Morkai
      • | Melee | Melee | S: +2 | AP: -3 | D: d3 | – |
      • | Melee | Melee | S: x2 | AP: -3 | D: d3 | When attacking with this weapon, you must subtract 1 from the hit roll.
    • And They Shall Know No Fear
      •  You can re-roll failed Morale tests for this unit.
    • Chapter Master
      • You can re-roll failed hit rolls for friendly Space Wolves units that are within 6″ of Logan Grimnar.
    • High King of Fenris
      • You do not need to take Morale tests for friendly Wolf Guard units within 6″ of Logan Grimnar.
    • Belt of Russ
      • Logan Grimnar has a 4+ invulnerable save.
    • Teleport Strike
      • During deployment, you can set up Logam Grimnar in a teleportarium chamber instead of placing him on the battlefield. At the end of nay of your Movement phases, he can use his teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Warlord Trait: Tenacious Survivor
      • Each time the Warlord loses a wound, roll a d6. On a 6, the wound is not lost.
  • Chaplain Venerable Dreadnought – 120 [227]
    • | M: 6″ | WS: 2+ | BS: 2+ | S: 6 | T: 7 | W: 9 | A: 4 | LD: 10 | SV: 3+|
    • Dreadnought Combat Weapon – 40
      • | Melee | Melee | S: x2 | AP: -3 | D: 3 | – |
    • Heavy Flamer – 17
      • | 8″ | Heavy d6 | S: 5 | AP: -1 | D: 1 | This weapon hits its target automatically. |
    • Twin Lascannon – 50
      • | 48″ | Heavy 2 | S: 9 | AP: -3 | D: d6 | – |
    • Reliquarius
      • This model has a 5+ invulnerable save.
    • Icon of Hate
      • All friendly models with Space Wolves keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.
    • Unyielding Ancient
      • Roll a d6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield; on a 6 it explodes and each unit within 6″ suffers d3 mortal wounds.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Troops: 4/6

  • 10 Custodian Guard – 400 [556]
    • | M: 6″ | WS: 2+ | BS: 3+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • | M: 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 9 | SV: 2+ |
    • 5 Guardian Spears (Shooting) – 60
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spears (Melee)
      • | Melee | Melee | S: +1 | AP: -3 | D: d3 | – |
    • 4 Sentinel Blades (Shooting) – 36
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Sentinel Blades (Melee)
      • | Melee | Melee | S: User | AP: -3 | D: d3 | – |
    • 2 Power Knife – 10
      • | Melee | Melee | S: User | AP: -2 | D: 1 | A model equipped with a Sentinel Blade and Power Knife can make 1 additional attack each time it fights. |
    • Aegis of the Emperor
      • Models in this unit have a 5+ invulnerable save.
    • 5 Storm Shields – 25
      • A model equipped with a storm shield has a 3+ invulnerable save.
    • Custodes Vexilla – 25
      • You can re-roll failed Morale tests for friendly Imperium units within 6″ of a model equipped with a Custodes Vexilla.
      • In addition, you can make 1 additional attack in the Fight phase for all models in this unit whilst it has a Custodes Vexilla.
  • 5 Sagittarum Guard (Intercessor Squad) – 100 [111]
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 2 | LD: 7 | SV: 3+ |
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 3 | LD: 8 | SV: 3+ |
    • 5 Stalker Bolt Rifles – 10
      • | 36″ | Heavy 1 | S: 4 | AP: -2 | D: 1 | – |
    • Bolt Pistol
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Frag Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • And They Shall Know No Fear
      • You can re-roll failed Morale tests for this unit.
    • Auxiliary Grenade Launcher – 1
      • If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30″.
    • Combat Squads
      • Before any models are deployed at the start of the game, an Intercessor Squad containing 10 models may be split into two units, each containing 5 models.
  • 5 Sagittarum Guard (Intercessor Squad) – 100 [111]
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 2 | LD: 7 | SV: 3+ |
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 3 | LD: 8 | SV: 3+ |
    • 5 Stalker Bolt Rifles – 10
      • | 36″ | Heavy 1 | S: 4 | AP: -2 | D: 1 | – |
    • Bolt Pistol
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Frag Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • And They Shall Know No Fear
      • You can re-roll failed Morale tests for this unit.
    • Auxiliary Grenade Launcher – 1
      • If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30″.
    • Combat Squads
      • Before any models are deployed at the start of the game, an Intercessor Squad containing 10 models may be split into two units, each containing 5 models.
  • 5 Sagittarum Guard (Intercessor Squad) – 100 [111]
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 2 | LD: 7 | SV: 3+ |
    • | M: 6″ | WS: 3+ | BS: 3+ | S: 4 | T: 4 | W: 2 | A: 3 | LD: 8 | SV: 3+ |
    • 5 Stalker Bolt Rifles – 10
      • | 36″ | Heavy 1 | S: 4 | AP: -2 | D: 1 | – |
    • Bolt Pistol
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Frag Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • And They Shall Know No Fear
      • You can re-roll failed Morale tests for this unit.
    • Auxiliary Grenade Launcher – 1
      • If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30″.
    • Combat Squads
      • Before any models are deployed at the start of the game, an Intercessor Squad containing 10 models may be split into two units, each containing 5 models.

Elites: 1/6

  • Venerable Dreadnought – 90 [145]
    • | M: 6″ | WS: 2+ | BS: 2+ | S: 6 | T: 7 | W: 8 | A: 4 | LD: 8 | SV: 3+ |
    • Fenrisian Great Axe – 40
      • | Melee | Melee | S: +4 | AP: -3 | D: d6 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • Blizzard Shield – 15
      • A model equipped with a blizzard shield has a 3+ invulnerable save.
    • Unyielding Ancient
      • Roll a d65 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3″ suffers d3 mortal wounds.

Heavy Support: 1/3

  • Relice Leviathan Dreadnought – 175 [309]

    • | M: 8″ (8-14+)/5″ (4-7)/3″ (1-3) | WS: 2+/3+/4+ | BS: 2+/3+/4+ | S: 8 | T: 8 | W: 14 | A: 4 | LD: 8 | SV: 2+ |
    • 2 Storm Cannon Arrays – 100
      • | 24 | Heavy 10 | S: 7 | AP: -2 | D: 2 | – |
    • 2 Heavy Flamers – 34
      • | 8″ | Heavy d6 | S: 5 | AP: -1 | D: 1 | This weapon automatically hits its target. |
    • Reinforced Atomantic Barriers
      • This model has a 4+ invulnerable save.
    • Atomantic Conflagration
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9″ suffers d3 mortal wounds.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Total: 1750