Battleforged Abilities: All Infantry & Biker Adeptus Custodes

  • The Emperor’s Chosen
    • This unit’s invulnerable save is improved by 1 (to a maximum of 3+).
  • Sworn Guardians
    • A unit with this ability that is within range of an objective (as specific in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as if as normal.

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 2/3

  • Captain-General Trajann Valoris – 250 [250]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 7 | A: 5 | LD: 10 | SV 2+ |
    • Watcher’s Axe (Melee) – 0
      • | Melee | Melee | S: x2 | AP: -3 | D: d3 |
    • Watcher’s Axe (Shooting)
      • | 24″ | Rapid Fire 1 | S: 5 | AP: -1 | D: 2 | – |
    • Misericordia – 0
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Auramite Halo
      • Trajann Valoris has a 3+ invulnerable save.
    • Legendary Commander
      • You can re-roll hit rolls and wound rolls of 1 made for friendly Adeptus Custodes units within 6″ of Trajann Valoris.
    • Moment Shackle
      • Once per battle, if Trajann Valoris is on the battlefield, you can do one of the following:
        • Regain d3 wounds lost by Trajann Valoris during this phase (you cannot do this during an attack or if Trajann Valoris is slain).
        • At the end of the Fight phase, pile in and attack with Trajann Valoris an additional time.
        • Regain up to d3 Command Points spent when you use a Strategm (but no more than were spent on the Strategm).
    • Warlord Trait: Champion of the Imperium
      • Friendly Adeptus Custodes Infantry, Biker, and Dreadnought units that are within 12″ of your Warlord at the start of your opponent’s Charge phase can make Heroic Interventions this phase in the same manner as characters.
  • Shield-Captain on Dawneagle Jetbike – 150 [179]
    • | 14″ | WS: 2+ | BS: 2+ | S: 5 | T: 6 | W: 7 | A: 5 | LD: 9 | SV: 2+ |
    • Hurricane Bolter – Ø
      • | 24″ | Rapid Fire 6 | S: 4 | AP: 0 | D: 1 | – |
    • Salvo Launcher – 25
      • | 24″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | You can re-roll failed wound rolls for this weapon if the target is a Vehicle. |
      • | 24″ | Heavy d3 | S: 7 | AP: -1 | D: d3 | Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. |
    • Interceptor Lance – 0
      • | Melee | Melee | S: +1 | AP: -3 | D: d3 | You can re-roll failed wound rolls for this weapon on a turn in which its bearer made a successful charge. |
    • Misericordia – 4
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Inspirational Fighter
      • You can re-roll hit rolls of 1 made for friendly Adeptus Custodes units within 6″ of this model.
    • Implacable Vanguard
      • When this model Advances, add 6″ to its Move characterstic for that Movement phase instead of rolling a dice.
    • Relic: Auric Aquilas
      • Biker model only.
      • This model has a 3+ invulnerable save.
      • In addition, you can re-roll failed charge rolls made for this model.

Troops: 3/6

  • 3 Custodian Guard – 120 [163]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • 2 Guardian Spear (Melee) – 24
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 1 Sentinel Blade (Melee) – 9
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Storm Shield(s) – 10
      • A model equipped with a storm shield has a 3+ invulnerable save.
  • 3 Custodian Guard – 120 [170]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • 1 Guardian Spear (Melee) – 12
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 2 Sentinel Blade (Melee) – 18
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • 2 Storm Shield(s) – 20
      • A model equipped with a storm shield has a 3+ invulnerable save.
  • 4 Custodian Guard – 160 [222]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • 2 Guardian Spear (Melee) – 24
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 2 Sentinel Blade (Melee) – 18
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • 2 Storm Shield(s) – 20
      • A model equipped with a storm shield has a 3+ invulnerable save.

Elites: 2/6

  • 3 Allarus Custodians – 210 [252]

    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 4 | A: 4 | LD: 9 | SV: 2+ |
    • Castellan Axe (Melee ) – 42
      • | Melee | Melee | S: +3 | AP: -2 | D: d3 | – |
    • Castellan Axe (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Balistus Grenade Launcher
      • | 12″ | Assault d3 | S: 4 | AP: -3 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Slayer of Tyrants
      • When models in this unit pile in and consolidate, they can move up to 3″ towards the nearest enemy Character even if it is not the nearest enemy model, so long as they finish this move within 1″ of an enemy unit.
    • From Golden Light
      • During deployment, you can set up this unit in a Godstrike-pattern teleportarium array instead of placing them on the battlefield. At the end of any of your Movement phases they can teleport into battle – set them up anywhere on the battlefield that is more than 9″ away from any enemy models.
  • Vexilus Praetor – 80 [94]

    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 5 | A: 4 | LD: 9 | SV: 2+ |
    • Castellan Axe (Melee ) – 14
      • | Melee | Melee | S: +3 | AP: -2 | D: d3 | – |
    • Castellan Axe (Shooting
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Storm Shield – Ø
      • A model equipped with a storm shield has a 3+ invulnerable save.
    • Custodes Vexilla
      • You can re-roll failed Morale tests for friendly Imperium Infantry and Biker units within 6″ of this model.
      • In addition, when you add this model to your army, choose one of the following vexillas for this model to carry:
        • Vexilla Imperius
          • Adeptus Custodes models (other than Vehicles) add 1 to their Attacks characterstic whilst their unit is within 6″ of a friendly Vexilus Praetors with this vexilla.
        • Vexilla Defensor
          • Imperium Infantry units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 9″ of any friendly Vexilus Praetors with this vexilla.
        • Vexilla Magnifica –
          • Your opponent must subtract 1 from hit rolls in the Shooting phase for attacks that target Adeptus Custodes units within 6″ of any friendly Vexilus Praetor with this vexilla.

Fast Attack: 1/3

  • 3 Vertus Praetors – 240 [270]

    • | 14″ | WS: 2+ | BS: 2+ | S: 5 | T: 6 | W: 4 | A: 4 | LD: 9 | SV: 2+ |
    • 3 Hurricane Bolter – 30
      • | 24″ | Rapid Fire 6 | S: 4 | AP: 0 | D: 1 | – |
    • Salvo Launcher – Ø
      • | 24″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | You can re-roll failed wound rolls for this weapon if the target is a Vehicle. |
      • | 24″ | Heavy d3 | S: 7 | AP: -1 | D: d3 | Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. |
    • 3 Interceptor Lance – 0
      • | Melee | Melee | S: +1 | AP: -3 | D: d3 | You can re-roll failed wound rolls for this weapon on a turn in which its bearer made a successful charge. |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Implacable Vanguard
      • When this model Advances, add 6″ to its Move characterstic for that Movement phase instead of rolling a dice.

Heavy Support: 1/3

  • Venerable Land Raider – 283 [400]
    • | 10″ (9-16+) / 5″ (5-8) / 3″ (1-4) | WS: 6+ | BS: 2/3/4+ | S: 8 | T: 8 | W: 16 | A: 6/d6/1 | LD: 9 | SV: 2+ |
    • Twin Heavy Bolter – 17
      • | 36″ | Heavy 6 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Twin Lascannons – 100
      • | 48″ | Heavy 2 | S: 9 | AP: -3 | D: d6 | – |
    • Power of the Machine Spirit
      • This model does not suffer the penalty to hit rolls for moving and firing Heavy Weapons.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
    • Unyielding Ancient
      • Roll a d6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers d6 mortal wounds.

Total: 2000

 


Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 2/3

  • Captain-General Trajann Valoris – 250 [250]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 7 | A: 5 | LD: 10 | SV 2+ |
    • Watcher’s Axe (Melee) – 0
      • | Melee | Melee | S: x2 | AP: -3 | D: d3 |
    • Watcher’s Axe (Shooting)
      • | 24″ | Rapid Fire 1 | S: 5 | AP: -1 | D: 2 | – |
    • Misericordia – 0
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Auramite Halo
      • Trajann Valoris has a 3+ invulnerable save.
    • Legendary Commander
      • You can re-roll hit rolls and wound rolls of 1 made for friendly Adeptus Custodes units within 6″ of Trajann Valoris.
    • Moment Shackle
      • Once per battle, if Trajann Valoris is on the battlefield, you can do one of the following:
        • Regain d3 wounds lost by Trajann Valoris during this phase (you cannot do this during an attack or if Trajann Valoris is slain).
        • At the end of the Fight phase, pile in and attack with Trajann Valoris an additional time.
        • Regain up to d3 Command Points spent when you use a Strategm (but no more than were spent on the Strategm).
  • Shield-Captain on Dawneagle Jetbike – 150 [179]
    • | 14″ | WS: 2+ | BS: 2+ | S: 5 | T: 6 | W: 7 | A: 5 | LD: 9 | SV: 2+ |
    • Hurricane Bolter – Ø
      • | 24″ | Rapid Fire 6 | S: 4 | AP: 0 | D: 1 | – |
    • Salvo Launcher – 25
      • | 24″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | You can re-roll failed wound rolls for this weapon if the target is a Vehicle. |
      • | 24″ | Heavy d3 | S: 7 | AP: -1 | D: d3 | Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. |
    • Interceptor Lance – 0
      • | Melee | Melee | S: +1 | AP: -3 | D: d3 | You can re-roll failed wound rolls for this weapon on a turn in which its bearer made a successful charge. |
    • Misericordia – 4
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Inspirational Fighter
      • You can re-roll hit rolls of 1 made for friendly Adeptus Custodes units within 6″ of this model.
    • Implacable Vanguard
      • When this model Advances, add 6″ to its Move characterstic for that Movement phase instead of rolling a dice.

Troops: 3/6

  • 3 Custodian Guard – 120 [168]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • 3 Guardian Spear (Melee) – 36
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • 3 Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Sentinel Blade (Melee) – Ø
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • 3 Misericordia – 12
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Storm Shield(s) – Ø
      • A model equipped with a storm shield has a 3+ invulnerable save.
  • 3 Custodian Guard – 120 [177]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 3 Sentinel Blade (Melee) – 27
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • 3 Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • 3 Storm Shield(s) – 30
      • A model equipped with a storm shield has a 3+ invulnerable save.
  • 3 Custodian Guard – 120 [177]
    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 3 | LD: 8 | SV: 2+ |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 3 Sentinel Blade (Melee) – 27
      • | Melee | Melee | S:User | AP: -3 | D: d3 | – |
    • 3 Sentinel Blade (Shooting)
      • | 12″ | Pistol 2 | S: 4 | AP: 0 | D: 1 | – |
    • Misericordia – Ø
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • 3 Storm Shield(s) – 30
      • A model equipped with a storm shield has a 3+ invulnerable save.

Elites: 3/6

  • 6 Custodian Wardens – 294 [402]

    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 3 | A: 4 | LD: 9 | SV: 2+ |
    • 6 Castellan Axe (Melee ) – 84
      • | Melee | Melee | S: +3 | AP: -2 | D: d3 | – |
    • Castellan Axe (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spear (Melee) – Ø

      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • 6 Misericordia – 24
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Binding Oaths
      • Roll a d6 each time a model in this unit loses a wound; on a 6 the damage is ignored and that wound is not lost.
  • Vexilus Praetor – 80 [94]

    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 5 | A: 4 | LD: 9 | SV: 2+ |
    • Castellan Axe (Melee ) – Ø
      • | Melee | Melee | S: +3 | AP: -2 | D: d3 | – |
    • Castellan Axe (Shooting
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Misericordia – 4
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Storm Shield – 10
      • A model equipped with a storm shield has a 3+ invulnerable save.
    • Custodes Vexilla
      • You can re-roll failed Morale tests for friendly Imperium Infantry and Biker units within 6″ of this model.
      • In addition, when you add this model to your army, choose one of the following vexillas for this model to carry:
        • Vexilla Imperius
          • Adeptus Custodes models (other than Vehicles) add 1 to their Attacks characterstic whilst their unit is within 6″ of a friendly Vexilus Praetors with this vexilla.
        • Vexilla Defensor
          • Imperium Infantry units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 9″ of any friendly Vexilus Praetors with this vexilla.
        • Vexilla Magnifica
          • Your opponent must subtract 1 from hit rolls in the Shooting phase for attacks that target Adeptus Custodes units within 6″ of any friendly Vexilus Praetor with this vexilla.
  • 3 Allarus Custodians – 210 [264]

    • | 6″ | WS: 2+ | BS: 2+ | S: 5 | T: 5 | W: 4 | A: 4 | LD: 9 | SV: 2+ |
    • Castellan Axe (Melee ) – 42
      • | Melee | Melee | S: +3 | AP: -2 | D: d3 | – |
    • Castellan Axe (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Guardian Spear (Melee) – Ø
      • | Melee | Melee | S:+1 | AP: -3 | D: d3 | – |
    • Guardian Spear (Shooting)
      • | 24″ | Rapid Fire 1 | S: 4 | AP: -1 | D: 2 | – |
    • Balistus Grenade Launcher
      • | 12″ | Assault d3 | S: 4 | AP: -3 | D: 1 | – |
    • 3 Misericordia – 12
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Slayer of Tyrants
      • When models in this unit pile in and consolidate, they can move up to 3″ towards the nearest enemy Character even if it is not the nearest enemy model, so long as they finish this move within 1″ of an enemy unit.
    • From Golden Light
      • During deployment, you can set up this unit in a Godstrike-pattern teleportarium array instead of placing them on the battlefield. At the end of any of your Movement phases they can teleport into battle – set them up anywhere on the battlefield that is more than 9″ away from any enemy models.

Fast Attack: 1/3

  • 3 Vertus Praetors – 240 [282]

    • | 14″ | WS: 2+ | BS: 2+ | S: 5 | T: 6 | W: 4 | A: 4 | LD: 9 | SV: 2+ |
    • 3 Hurricane Bolter – 30
      • | 24″ | Rapid Fire 6 | S: 4 | AP: 0 | D: 1 | – |
    • Salvo Launcher – Ø
      • | 24″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | You can re-roll failed wound rolls for this weapon if the target is a Vehicle. |
      • | 24″ | Heavy d3 | S: 7 | AP: -1 | D: d3 | Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. |
    • 3 Interceptor Lance – 0
      • | Melee | Melee | S: +1 | AP: -3 | D: d3 | You can re-roll failed wound rolls for this weapon on a turn in which its bearer made a successful charge. |
    • 3 Misericordia – 12
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon unless it is also equipped with a storm shield. |
    • Aegis of the Emperor
      • Models with this ability have a 5+ invulnerable save.
      • In addition, roll a d6 each time a model with this ability suffers a mortal wound in the Psychic phase. on a 6 that mortal wound is ignored.
    • Implacable Vanguard
      • When this model Advances, add 6″ to its Move characterstic for that Movement phase instead of rolling a dice.

Total: 1792