Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 3/3

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+|
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
    • Psychic Power: Curse of the Leper – Warp Charge 7
      • If manifested, roll 7 dice. The closest visible enemy unit within 14″ of the psyker suffers a mortal wound for each roll that exceed its Toughness characteristic.
    • Psychic Power: Gift of Contagion – Warp Charge 7
      • If manifested, select a visible enemy unit within 18″ of the psyker and roll a D3. Consult the table below to discover what characteristic penalty all models in that unit suffer until the start of you rnext psychic phase.
        • 1 – Flyblown Palsy: -1 Attack
        • 2 – Muscular Atrophy: -1 Strength
        • 3 – Liquefying Ague: -1 Toughness
    • Warlord Trait: Living Plague
      • Any unit within 3″ of the Warlord in the Fight phase takes a Mortal Wound on a 4+.
  • Daemon Prince with Wings – 146 [156]
    • | M: 8″ | WS: 2+ | BS: 2+ | S: 7 | T: 6 | W: 8 | A: 4 | LD: 10 | SV: 3+|
    • Malefic Talons (Pair) – 10
      • | Melee | Melee | S: +1 | AP: -2 | D: 2 | Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additoianl attacks with them instead. |
    • Wings – 0
      • Move characteristic increased to 12″ and it gains the Fly keyword.
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Prince of Chaos
      • You can reroll hit rolls of 1 made for friendly Death Guard and Nurgle Daemons units within 6″ of this model.
    • Psychic Power: Blades of Putrefaction – Warp Charge 5
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, any wound rolls of 7+ made for that unit in the Fight phase with a melee plague weapon (i.e. a plaguesword or any weapon with the Plague weapon ability inflict a mortal wound on the target in addition to any other damage.
    • Relic of Decay: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.
  • Typhus – 175 [175]
    • | M: 4″ | WS: 2+ | BS: 2+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 2+|
    • The Destroyer Hive – 0
      • | 6″ | Pistol 2d6 | S: 4 | AP: -3 | D: 1 | This weapon always hits on a 5+ (even when firing Overwatch), regardless of any modifiers.
    • Master-crafted Manreaper – 0
      • | Melee | Melee | S: +3 | AP: -3 | D: 3 | Plague Weapon |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Host of the Destroyer Hive
      • Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7″ of Typhus.
    • Nurgle’s Gift
      • All Death Guard units within 7″ of a friendly Lord of Contagion are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1″ of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
    • Teleport Strike
      • During deployment, you can set up Typhus in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phase, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • Typhus has a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far he Advances.
    • Psychic Power: Putrescent Vitality – Warp Charge 6
      • If manifested, select a visible friendly Death Guard Infantry unit within 18″ of the psyker. Until the start of your next Psychic phase, add 1 to that unit’s Strength and Toughness characteristics.
    • Psychic Power: Plague Wind – Warp Charge 5
      • If manifested, select a visible enemy unit within 18″ of the psyker. Roll one dice for each model in that unit – the unit suffers a mortal wound for each roll of 6.

Troops: 5/6

  • 20 Plague Marines – 380 [421]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+|
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+|
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 28
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 17 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 10 Pox Walkers – 60 [60]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.

Elites: 3/6

  • Noxious Blightbringer – 63 [70]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Cursed Plague Bell – 0
      • | Melee | Melee | S: User | AP: 0 | D: 2 | Plague Weapon |
    • Plasma Pistol – 7
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | One a hit roll of 1, the bearer is slain. |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Tocsin of Misery
      • Units must subtract 1 from their Leadership whilst they are within 7″ of any enemy Noxious Blightbringer (Psykers must subtract 2 instead).
      • In addition, if any Death Guard unit is within 7″ of this model when it Advances, roll two dice and discard the lowest result when determining the distance.
  • Bilogus Putrifier – 74 [74]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Injector Pistol – 0
      • | 3″ | Pistol 1 | S: 4 | AP: -1 | D: d6 | Plague Weapon. This weapon’s Damage changes to 1 when attacking Vehicles.
    • Plague Knife – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Hyper Blight Grenades – 0
      • | 6″ | Grenade d6| S: 4 | AP: 0 | D: 2 | Plague Weapon. Each wound roll of 6+ made for this weapon inflicts a mortal wound on the target in addition to any other damage. |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Pestilential Explosion
      • If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield. On a 4+ its racks of blight grenades explode, and each unit within 7″ suffers 1 mortal wound unless it has the Nurgle keyword.
    • Blight Racks
      • Increase the Strength and Damage characteristics of all blight grenades carried by friendly Death Guard units by 1 whilst they are within 3″ of any Biologus Putrifiers.
      • In addition, whilst a unit is within 3″ of this model, each wound roll of 6+ made when attacking with a blight grenade inflicts a mortal wound on the target in addition to any other damage.
  • Tallyman – 60 [67]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Plasma Pistol – 7
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | One a hit roll of 1, the bearer is slain. |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Festering Zealot
      • You can re-roll failed hit rolls in the Fight phase for friendly Death Guard units that are within 7″ of this model.
    • The Seven-fold Chant
      • If your army is Battle-forged, and you have any Tallymen on the battlefield, roll 2d6 each time you spend Command Points to use a Death Guard Stratagem. If the result is a 7, Nurgle bestows his blessing upon your army; the Command Points spent to use that Stratagem are immediately refunded.

Total: 1503