Battle-forged Abilities:

  • Inexorable Advance
    • If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons.
    • In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18″, instead of only being able to fire twice with them up to half the weapon’s maximum range.
  • Plague Host
    • If your army is Battle-forged, all Troops in Death Guard Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it.If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +5 CP

HQ: 3/3

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+ |
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
    • Relic: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each turn this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.
    • Warlord Trait: Arch-Contaminator
      • Re-roll all failed wound rolls when resolving attacks made with a plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) for any friendly Death Guard unit within 7″ of your Warlord.
  • Malignant Plaguecaster – 110 [110]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+ |
    • Bolt Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Corrupted Staff – 0
      • | Melee | Melee | S: +2 | AP: -1 | D: d3 | – |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenade – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Pestilential Fallout
      • Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7″ suffers a mortal wound after the effects of the psychic power have been resolved.
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
  • Chaos Lord – 74 [101]
    • | M: 6″ | WS: 2+ | BS: 2+ | S: 4 | T: 4 | W: 5 | A: 4 | LD: 9 | SV: 3+ |
    • Combi-Plasma – 15
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain. |
    • Power Fist – 12
      • | Melee | Melee | S: x2 | AP: -3 | D: d3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Lord of Nurgle
      • You can re-roll hit rolls of 1 made for friendly Death Guard units within 6″ of this model.

Troops: 4/6

  • 7 Plague Marines – 119 [152]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 20
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 6 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 7 Plague Marines – 119 [152]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 20
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 6 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 5 Plague Marines – 85 [157]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Melta Guns – 34
      • | 12″ | Assault 1 | S: 8 | AP: -4 | D: d6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
    • Flail of Corruption – 10
      • | Melee | Melee | S: +2 | AP: -2 | D: 2 | Plague Weapon. Make d3 hit rolls for each attack with this weapon instead of 1. Excess damage from this weapon is not lost, instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed. |
    • Greater Plague Cleaver – 15
      • | Melee | Melee | S: x2 | AP: -3 | D: d6 | Plageu Weapon. When attacking with this weapon, you must subtract 1 from the hit roll.
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 5 Plague Marines – 85 [157]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Melta Guns – 34
      • | 12″ | Assault 1 | S: 8 | AP: -4 | D: d6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
    • Flail of Corruption – 10
      • | Melee | Melee | S: +2 | AP: -2 | D: 2 | Plague Weapon. Make d3 hit rolls for each attack with this weapon instead of 1. Excess damage from this weapon is not lost, instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed. |
    • Greater Plague Cleaver – 15
      • | Melee | Melee | S: x2 | AP: -3 | D: d6 | Plageu Weapon. When attacking with this weapon, you must subtract 1 from the hit roll.
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.

Elites: 1/6

  • Tallyman – 55 [62]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+ |
    • Plasma Pistol – 7
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | One a hit roll of 1, the bearer is slain. |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Festering Zealot
      • You can re-roll failed hit rolls in the Fight phase for friendly Death Guard units that are within 7″ of this model.
    • The Seven-fold Chant
      • If your army is Battle-forged, and you have any Tallymen on the battlefield, roll 2d6 each time you spend Command Points to use a Death Guard Stratagem. If the result is a 7, Nurgle bestows his blessing upon your army; the Command Points spent to use that Stratagem are immediately refunded.

Fast Attack: 1/3

  • Myphitic Blight-hauler – 85 [142]
    • | M: 10″ | WS: 4+ | BS: 4+ | S: 6 | T: 7 | W: 8 | A: 3 | LD: 8 | SV: 3+ |
    • Missile Launcher – 25
      • | 48″ | Heavy d6 | S: 4 | AP: 0 | D: 1 | – |
      • | 48: | Heavy 1 | S: 8 | AP: -2 | D: d6 | – |
    • Multi-Melta – 27
      • | 24″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Bile Spurt – 5
      • | 12″ | Assault d3 | S: 6 | AP: -1 | D: 1 | Plague Weapon |
    • Gnashing Maw – 0
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Putrescent Fog
      • Friendly Death Guard Infantry units that are entirely within 7″ of a Myphitic Blight-hauler gain the benefit of cover when making armor saves.
    • Tri-lobe
      • Add 1 to all hit rolls made for this unit whilst it contains 3 models.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Tri-tracked
      • This unit does not suffer the penalty for moving and firing Heavy weapons.
    • Foul Stench
      • Enemy units must subtract 1 from an yhit rolls that target this unit in the Fight phase.
    • Putrid Explosion
      • If a Myphitic Blight-hauler is reduced to 0 Wounds, roll a dice before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.

Dedicated Transport: 1

  • Terrax-Pattern Termite Assault Drill – 130 [134]
    • | M: 8″ (6-10+) / 6″ (3-5) / 4″ (1-3) | WS: 4+ | BS: 3/4/5+ | S: 7 | T: 8 | W: 10 | A: 6/d6/d3 | LD: 8 | SV: 3+ |
    • 2 Storm Bolters – 4
      • | 24″ | Rapid Fire 4 | S: 4 | AP: 0 | D: 1 | – |
    • Melta Cutter – 0
      • | 12″ | Assault d3 | S: 8 | AP: -4 | D: d6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
    • Termite Drill – 0
      • | Melee | Melee | S: x2 | AP: -4 | D: 3 | After the bearer has made all of its attacks, roll a d6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another d6. This time, that model suffers a mortal wound on a 3+. Keep rolling a d6, and increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed. |
    • Subterranean Assault
      • During deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9″ away from any enemy models. Any unit embarked inside can then immediately disembark, but they must be set up more than 9″ from any enemy models. Any model that cannot be set up because there is no room are slain.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6″ suffers d3 mortal wounds.

Total: 1287