Detachment: Spearhead Detachment (Min: 1 HQ & 3 Heavy Support) – +1 CP [Keyword: Chaos]

HQ: 1/2

  • Chaos Hellwright on Dark Abeyant – 100 [187]

    • | M: 8″ | WS: 3+ | BS: 2+ | S: 5 | T: 5 | W: 6 | A: 3 | LD: 9 | SV: 2+ |
    • Infernal Axe – 8
      • | Melee | Melee | S: +1 | AP: -3 | D: 2 | – |
    • Mechatendrils – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
    • Voidcutter – 15
      • | 8″ | Assault 1 | S: 8 | AP: -4 | D: 3 | Add 1 to wound rolls made for this weapon if the target is a Vehicle. |
    • Flamer – 9
      • | 8″ | Assault d6 | S: 4 | AP: 0 | D: 1 | This weapon hits its target automatically. |
    • Soulburner Pistol – 20
      • | 12″ | Pistol 2 | S: – | AP: 0 | D: 1 | Successful hit rolls with this weapon inflict mortal wounds. If any hit roll made in a given phase with this weapon results in the score of a ‘1’, then the firing unit suffers one mortal wound at the end of the phase.
    • Warpfire Lance – 35
      • | 15″ | Heavy 2 | S: 6 | AP: -3 | D: d6 | Each time you make a wound roll of 6+ for this weapon, the weapons cores an additional automatic hit at the weapon’s normal profile which is resolved after the initial attacks for the weapon on the same unit. These additional hits do not themselves generate more additional hits. |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Infernal Augmetics
      • This model heals one wound at the start of each of your turns.
    • Warp-flux Shield
      • This model has a 5+ invulnerable save.
    • Gift of the Hellforge
      • Any Hellforged models within 6″ of the Hellwright adds +1 to their Attacks and Leadership characteristics.
    • Implacable
      • This model can only advance d3″, but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.
    • Monstrous Bulk
      • When taking up spaces within a Transport, this model takes up three spaces, rather than one.
    • Master of Mechanisms
      • At the end of your Movement phase, a Hellwright can repair a single <Legion>/Daemon Engine/Questor Traitorous or Dark Mechanicum Vehicle within 1″. That model regains d3 lost wounds. A Hellwright can instead curse a single enemy Vehicle within 18″. Roll a d6; on a roll of 2+ that Vehicle suffers a moral wound. A Vehicle cannot be repaired or cursed by more than one model with Master of Mechanisms in the same turn.

Heavy Support: 3/6

  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.
  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.
  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.

Total: 625

Detachment: Outrider Detachment (Min: 1 HQ & 3 Fast Attack) – +1 CP [Keyword: Death Guard]

HQ: 1/2

  • Daemon Prince of Nurgle– 146 [156]
    • | M: 8″ | WS: 2+ | BS: 2+ | S: 7 | T: 6 | W: 8 | A: 4 | LD: 10 | SV: 3+|
    • Malefic Talons (Set) – 10
      • | Melee | Melee | S: User | AP: -2 | D: 2 | Each tiem a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead. |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • The model has a 5+ invulnerable save.
    • Prince of Chaos
      • You can re-roll hit rolls of 1 made for friendly Death Guard and Nurgle Daemon units within 6″ of this model.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
    • Warlord Trait: Arch-Contaminator
      • Re-roll all failed wound rolls when resolving attacks made with a plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) for any friendly Death Guard unit within 7″ of your Warlord.
    • Relic: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.

Elites: 1/2

  • Chaos Decimator – 90 [165]
    • | M: 10″ | WS: 3+ | BS: 3+ | S: 7 | T: 7 | W: 8 | A: 5 | LD: 8 | SV: 3+ |
    • Butcher Cannon – 45
      • | 36″ | Heavy 4 | S: 8 | AP: -1 | D: 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
    • Decimator Siege Claw – 30
      • | Melee | Melee | S: +2 | AP: -3 | D: 3 | – |
    • Daemon Engine
      • This model has a 5+ invulnerable save.
    • Infernal Regeneration
      • At the beginning of each of your turns, this model heals one wound.
    • Dark Fury
      • If this model is equipped with two melee weapons, it gains +1 attack.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.

Fast Attack: 5/6

  • Greater Blight Drone – 139 [200]
    • | 14″ (8-12+)/10″ (4-7)/6″ (1-3) | WS: 4+ | BS: 3+ | S: 6/5/4 | T: 7 | W: 12 | A: 3/d3/1 | LD: 7 | SV: 3+
    • Blightreaper Cannon – 18
      • | 36″ | Heavy 4 | S: 7 | AP: -1 | D: 2 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of -1.
    • Bile Maw – 18
      • | 12″ | Pistol d3 | S: 8 | AP: -2 | D: d3 | You can re-roll any wound rolls of 1 when attacking with this weapon. |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | You can re roll any wound rolls of 1 when attacking with this weapon. |
    • Daemon Engine
      • This model has a 5+ invulnerable save.
    • Infernal Regeneration
      • At the beginning of each of your turns, this model heals one wound.
    • Carrion Haunter
      • At the start of the first battle round but before the turn begins, you can move this unit up to 9″. It cannot end this move within 9″ of any enemy units. If both players have units that can do this, the player who is taking the first turn moves their units first.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers d3 mortal wound.
  • Foetid Bloat-drone – 99 [136]
    • | M: 10″ (6-10+)/8″ (3-5)/6″ (1-2) | WS: 4+ | BS: 4+ | S: 6/5/4 | T: 7 | W: 10 | A: 3/2/1 | LD: 8 | SV: 3+ |
    • Fleshmower – 12
      • | Melee | Melee | S: +2 | AP: -2 | D: 2 | Plague Weapon. Each time a Foetid Bloat-Drone fights, it can make 6 additional attacks with this weapon. |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.
  • Foetid Bloat-drone – 99 [159]
    • | M: 10″ (6-10+)/8″ (3-5)/6″ (1-2) | WS: 4+ | BS: 4+ | S: 6/5/4 | T: 7 | W: 10 | A: 3/2/1 | LD: 8 | SV: 3+ |
    • Heavy Blight Launcher – 35
      • | 36″ | Assault 6 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.
  • Foetid Bloat-drone – 99 [158]
    • | M: 10″ (6-10+)/8″ (3-5)/6″ (1-2) | WS: 4+ | BS: 4+ | S: 6/5/4 | T: 7 | W: 10 | A: 3/2/1 | LD: 8 | SV: 3+ |
    • 2 Plaguespitters – 34
      • | 9″ | Assault d6 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.
  • 3 Myphitic Blight-hauler 255 [396]
    • | M: 10″ | WS: 4+ | BS: 4+ | S: 6 | T: 7 | W: 8 | A: 3 | LD: 8 | SV: 3+ |
    • 3 Missile Launchers – 75
    • 3 Multi-Meltas – 81
    • 3 Bile Spurt – 15
    • 3 Gnashing Maw – 0
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Putrescent Fog
      • Friendly Death Guard Infantry units that are entirely within 7″ of a Myphitic Blight-hauler gain the benefit of cover when making armor saves.
    • Tri-lobe
      • Add 1 to all hit rolls made for this unit whilst it contains 3 models.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Tri-tracked
      • This unit does not suffer the penalty for moving and firing Heavy weapons.
    • Foul Stench
      • Enemy units must subtract 1 from an yhit rolls that target this unit in the Fight phase.
    • Putrid Explosion
      • If a Myphitic Blight-hauler is reduced to 0 Wounds, roll a dice before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.

Total: 1370 (1995)