Battle-forged Abilities:

  • Inexorable Advance
    • If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons.
    • In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18″, instead of only being able to fire twice with them up to half the weapon’s maximum range.
  • Plague Host
    • If your army is Battle-forged, all Troops in Death Guard Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it.If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +5 CP

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+ |
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
    • Relic: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each turn this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.
    • Warlord Trait: Arch-Contaminator
      • Re-roll all failed wound rolls when resolving attacks made with a plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) for any friendly Death Guard unit within 7″ of your Warlord.
  • Malignant Plaguecaster – 110 [110]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+ |
    • Bolt Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Corrupted Staff – 0
      • | Melee | Melee | S: +2 | AP: -1 | D: d3 | – |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenade – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Pestilential Fallout
      • Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7″ suffers a mortal wound after the effects of the psychic power have been resolved.
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???
  • Typhus – 175 [175]
    • | M: 4″ | WS: 2+ | BS: 2+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 2+ |
    • The Destroyer Hive – 0
      • | 6″ | Pistol 2d6 | S: 4 | AP: -3 | D: 1 | This weapon always hits on a 5+ (even when firing Overwatch), regardless of any modifiers. |
    • Master-crafted Manreaper – 0
      • | Melee | Melee | S: +3 | AP: -3 | D: 3 | Plague Weapon |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Host of the Destroyer Hive
      • Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7″ of Typhus.
    • Nurgle’s Gift
      • All Death Guard units within 7″ of a friendly Lord of Contagion are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1″ of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
    • Teleport Strike
      • During deployment, you can set up Typhus in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • Typhus has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.
    • Psychic Power: ???
      • ???
    • Psychic Power: ???
      • ???

Troops: 4/6

  • 7 Plague Marines – 119 [139]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Boltgun – 0
        • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 20
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 6 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 7 Plague Marines – 119 [139]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Boltgun – 0
        • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 20
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 6 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 19 Pox Walkers – 114 [114]

    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+ |
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 19 Pox Walkers – 114 [114]

    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+ |
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.

Elites: 1/3

  • Helbrute – 72 [179]
    • | M: 8″ | WS: 3+ | BS: 3+ | S: 6 | T: 7 | W: 8 | A: 4 | LD: 8 | SV: 3+ |
    • Twin Lascannons – 50
      • | 48″ | Heavy 2 | S: 9 | AP: -3 | D: d6 | – |
    • Helbrute Fist – 40
      • | Melee | Melee | S: x2 | AP: -3 | D: 3 | – |
    • Heavy Flamer – 17
      • | 8″ | Heavy d6 | S: 5 | AP: -1 | D: 1 | This weapon automatically hits its target. |
    • Crazed
      • At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a d6. On a 6, this model immediately makes a shooting attack as if it were your Shooting phase (if there are no enemies within 1″), or piles in and fights as if it were the Fight phase (if there are enemy models within 1″). If there is no visible target within range, nothing happens.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3″ suffers d3 mortal wounds.
  • Helbrute – 72 [146]
    • | M: 8″ | WS: 3+ | BS: 3+ | S: 6 | T: 7 | W: 8 | A: 4 | LD: 8 | SV: 3+ |
    • Twin Heavy Bolter – 17
      • | 36″ | Heavy 6 | S: 5 | AP: -1 | D: 1 | – |
    • Helbrute Fist – 40
      • | Melee | Melee | S: x2 | AP: -3 | D: 3 | – |
    • Heavy Flamer – 17
      • | 8″ | Heavy d6 | S: 5 | AP: -1 | D: 1 | This weapon automatically hits its target. |
    • Crazed
      • At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a d6. On a 6, this model immediately makes a shooting attack as if it were your Shooting phase (if there are no enemies within 1″), or piles in and fights as if it were the Fight phase (if there are enemy models within 1″). If there is no visible target within range, nothing happens.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3″ suffers d3 mortal wounds.

Fast Attack: 2/3

  • Foetid Bloat-drone – 99 [158]
    • | M: 10″ (6-10+)/8″ (3-5)/6″ (1-2) | WS: 4+ | BS: 4+ | S: 6/5/4 | T: 7 | W: 10 | A: 3/2/1 | LD: 8 | SV: 3+ |
    • 2 Plaguespitters – 34
      • | 9″ | Assault d6 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.
  • Myphitic Blight-hauler – 85 [142]
    • | M: 10″ | WS: 4+ | BS: 4+ | S: 6 | T: 7 | W: 8 | A: 3 | LD: 8 | SV: 3+ |
    • Missile Launchers – 25
    • Multi-Meltas – 27
    • Bile Spurt – 5
    • Gnashing Maw – 0
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Putrescent Fog
      • Friendly Death Guard Infantry units that are entirely within 7″ of a Myphitic Blight-hauler gain the benefit of cover when making armor saves.
    • Tri-lobe
      • Add 1 to all hit rolls made for this unit whilst it contains 3 models.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Tri-tracked
      • This unit does not suffer the penalty for moving and firing Heavy weapons.
    • Foul Stench
      • Enemy units must subtract 1 from an yhit rolls that target this unit in the Fight phase.
    • Putrid Explosion
      • If a Myphitic Blight-hauler is reduced to 0 Wounds, roll a dice before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.

Heavy Support: 2/3

  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.
  • Defiler – 140 [166]
    • | M: 8″ (8-14+)/6″ (4-7)/4″ (1-3) | WS: 4+ | BS: 4+/5+/5+ | S: 8 | T: 7 | W: 14 | A: 4/3/2 | LD: 7 | SV: 3+ |
    • Battle Cannon – 0
      • | 72″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | – |
    • Reaper Autocannon – 15
      • | 36″ | Heavy 4 | S: 7 | AP: -1 | D: 1 | – |
    • Havoc Launcher – 11
      • | 48″ | Heavy d6 | S: 5 | AP: 0 | D: 1 | – |
    • Defiler Claws – 0
      • | Melee | Melee | S: x2 | AP: -3 | D: d6 | – |
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
    • Infernal Regeneration
      • At the beginning of each of your turns, this model regains one lost wound.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers D3 mortal wounds.

Flyers: 1/2

  • Chaos Hell Blade – 110 [150]
    • | M: 18-60″ | WS: 6+ | BS: 3+ | S: 6 | T: 6 | W: 8 | A: 2 | LD: 8 | SV: 3+ |
    • 2 Helstorm Cannons – 40
      • | 36″ | Heavy 2 | S: 6 | AP: -2 | D: 3 | Each time you roll a wound roll a 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
    • Airborne
      • This model cannot charge, can only be charged by units that can Fly, and can only attack or be attacked in the Fight phase by units that can Fly.
    • Baleful Abberation
      • This model has a 5+ invulnerable save.
    • Hard to Hit
      • Your opponent must subtract 1 form hit rolls for attacks that target this model in the Shooting phase.
    • Preternatural Manoeuvrability
      • Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90 degrees to face a new direction. When this model Advances, increase its Move characteristic by 20″ until the end of the phase – do not roll a dice.
    • Skyborn Predator
      • When targeting units that can Fly, add 1 to your hit rolls for this model.
    • Crash and Burn
      • If this model is reduced to 0 wounds, roll a d6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6″ suffers d3 mortal wounds.

Total: 1998