Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 2/3

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+|
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: Putrescent Vitality – Warp Charge 6
      • If manifested, select a visible friendly Death Guard Infantry unit within 18″ of the psyker. Until the start of your next Psychic phase, add 1 to that unit’s Strength and Tougheness characteristics.
    • Psychic Power: Curse of the Leper – Warp Charge 7
      • If manifested, roll 7 dice. The closest visible enemy unit within 14″ of the psyker suffers a mortal wound for each roll that exceeds its Toughness characteristic.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hits rolls that target the unit.
    • Relic: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.
  • Typhus – 175 [175]
    • | M: 4″ | WS: 2+ | BS: 2+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 2+|
    • The Destroyer Hive – 0
      • | 6″ | Pistol 2d6 | S: 4 | AP: -3 | D: 1 | This weapon always hits on a 5+ (even when firing Overwatch), regardless of any modifiers. |
    • Master-crafted Manreaper – 0
      • | Melee | Melee | S: +3 | AP: -3 | D: 3 | Plague Weapon |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Host of the Destroyer Hive
      • Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7″ of Typhus.
    • Nurgle’s Gift
      • All Death Guard units within 7″ of a friendly Lord of Contagion are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1″ of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
    • Teleport Strike
      • During deployment, you can set up Typhus in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • Typhus has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.
    • Psychic Power: Blades of Putrefaction – Warp Charge 5
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, any wound roll of 7+ made for that unit in the Fight phase with a melee plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) inflict a mortal wound on the target in addition to any other damage.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hits rolls that target the unit.
  • Lord of Contagion – 120 [137]
    • | M: 4″ | WS: 2+ | BS: 2+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 2+|
    • Manreaper – 0
      • | Melee | Melee | S: +3 | AP: -3 | D: d3 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Nurgle’s Gift
      • All Death Guard units within 7″ of a friendly Lord of Contagion are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1″ of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.
    • Teleport Strike
      • During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • This model has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.

Troops: 3/6

  • 20 Poxwalkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised weapons – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
  • 20 Poxwalkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised weapons – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
  • 20 Poxwalkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised weapons – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |

Elites: 3/6

  • 3 Deathshroud Terminators – 150 [233]
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 5 | T: 5 | W: 2 | A: 3 | LD: 8 | SV: 2+|
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 5 | T: 5 | W: 2 | A: 4 | LD: 9 | SV: 2+|
    • 4 Plaguespurt Gauntlet – 32
      • | 6″ | Pistol d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon. This weapon automatically hits its target. |
    • 3 Manreapers – 51
      • | Melee | Melee | S: +3 | AP: -3 | D: d3 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Teleport Strike
      • During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • This model has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.
    • Eyes of Mortarion
      • Death Guard Characters (excluding Mortarion) within 3″ of any friendly Deathshroud Terminator units add 1 to their Attack characteristics.
    • Silent Bodyguard
      • Roll a dice each time a friendly Death Guard Character is hit by a range or melee weapon whilst he is within 3″ of this unit. On a 2+ one of the Deathshroud intercepts the hit – the character is not hit by that attack but this unit is instead.
  • 3 Deathshroud Terminators – 150 [233]
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 5 | T: 5 | W: 2 | A: 3 | LD: 8 | SV: 2+|
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 5 | T: 5 | W: 2 | A: 4 | LD: 9 | SV: 2+|
    • 4 Plaguespurt Gauntlet – 32
      • | 6″ | Pistol d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon. This weapon automatically hits its target. |
    • 3 Manreapers – 51
      • | Melee | Melee | S: +3 | AP: -3 | D: d3 | Plague Weapon |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Teleport Strike
      • During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • This model has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.
    • Eyes of Mortarion
      • Death Guard Characters (excluding Mortarion) within 3″ of any friendly Deathshroud Terminator units add 1 to their Attack characteristics.
    • Silent Bodyguard
      • Roll a dice each time a friendly Death Guard Character is hit by a range or melee weapon whilst he is within 3″ of this unit. On a 2+ one of the Deathshroud intercepts the hit – the character is not hit by that attack but this unit is instead.
  • 5 Blightlord Terminators – 190 [260]
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 2 | A: 2 | LD: 8 | SV: 2+|
    • | M: 4″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 2 | A: 3 | LD: 9 | SV: 2+|
    • 3 Combi-Plasma – 30
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | – |
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon’s shots have been resolved. |
    • 3 Bubotic Axe – 15
      • | Melee | Melee | S: +1 | AP: -2 | D: 1 | Plague Weapon |
    • Flail of Corruption – 10
      • | Melee | Melee | S: +2 | AP: -2 | D: 2 | Plague Weapon. Make d3 hit rolls for each attack with this weapon instead of 1. Excess damage from this weapon is not lost, instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed. |
    • Reaper Autocannon – 15
      • | 36″ | Heavy 4 | S: 7 | AP: – 1 | D: 1 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Teleport Strike
      • During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, Typhus can teleport into battle – set him up anywhere that is more than 9″ away from any enemy models.
    • Cataphractii Armour
      • This model has a 4+ invulnerable save, but you must halve the result of dice rolled when determining how far he Advances.
    • Aura of Rust
      • Each time you make a wound roll 6+ for one of this unit’s melee weapons, increase the AP of the attack by 1 (e.g. AP -2 becomes AP -3).

 

Lord of War: 1/5

  • Mortarion 470 [470]
    • | M: 12″ (9-18+)/10″ (5-8) /8″ (1-4) | WS: 2+ | BS: 2+ | S: 8 | T: 7 | W: 18 | A: 6/5/4 | LD: 10 | SV: 2+| Host of Plagues: 4+/5+/6+
    • The Latern
      • | 18″ | Pistol 1 | S: 8 | AP: -3 | D: 3 | If you hit with this weapon, draw a straight line between the closest point of Mortarion’s base and that of the closest model in the target unit. Make a single wound roll against the target unit and each unit the center of the line passes over. |
    • Silence
      • | Melee | Melee | S: User | AP: -2 | D: 1 | Plague Weapon. Make 3 hit rolls for each attack with this weapon, instead of 1. |
      • | Melee | Melee | S: x2 | AP: -4 | D: d6 | Plague Weapon |
    • Attendants’ Claws and Teeth
      • | Melee | Melee | S: 2 | AP: 0 | D: 1 | Plague Weapon. Each time Mortarion fights, he may make D6 additional attacks with this weapon. |
    • Phosphex Bombs
      • | 6″ | Grenade 2d6 | S: 5 | AP: -1 | D 1 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Primarch of the Death Guard
      • You may re-roll failed hit rolls of 1 made for friendly Death Guard units within 7″ of Mortarion.
    • Toxic Presence
      • Enemy units within 7″ of Mortarion must subtract 1 from their Toughness characteristic.
    • The Barbaran Plate
      • Mortarion has 4+ invulnerable save.
    • Host of Plagues
      • Roll a dice for each enemy unit that is within 7″ of Mortarion at the start of the Fight phase and consult Mortarion’s damage chart; if the roll equals or exceeds the required value, the unit being rolled for suffers d3 mortal wounds.
    • Putrid Demise
      • When Mortarion loses his last wound (after failing his Disgustingly Resilient roll), roll a dice before removing the model from the battlefield; on a 4+ he explodes, showering all nearby in putrid filth and disease – each unit within 7″ suffers d3 mortal wounds unless it has the Nurgle keyword.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hits rolls that target the unit.
    • Psychic Power: Blades of Putrefaction – Warp Charge 5
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, any wound roll of 7+ made for that unit in the Fight phase with a melee plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) inflict a mortal wound on the target in addition to any other damage.
    • Gift of Contagion – Warp Charge 7
      • If manifested, select a visible enemy unit within 18″ of the psyker and roll a d3. Consult the table below to discover what characteristic penalty all models in that unit suffer until the start of your next psychic phase (this cannot reduce a characteristic to less than 1).
        • 1 – Flyblown Palsy: -1 Attack
        • 2 – Muscular Atrophy: -1 Strength
        • 3 – Liquefying Ague: -1 Toughness
    • Warlord Trait: Arch-Contaminator
      • Re-roll all failed wound rolls when resolving attacks made with a plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) for any friendly Death Guard unit within 7″ of your Warlord.

Total: 1993