Battle-forged Abilities:

  • Inexorable Advance
    • If your army is Battle-forged, all Infantry and Helbrute units in Death Guard Detachments gain this ability. Such units do not suffer a penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons.
    • In addition, a unit with this ability can fire twice with Rapid Fire weapons at a range of 18″, instead of only being able to fire twice with them up to half the weapon’s maximum range.
  • Plague Host
    • If your army is Battle-forged, all Troops in Death Guard Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it.If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

 

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+ |
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
    • Psychic Power: Putrescent Vitality – Warp Charge 6
      • If manifested, select a friendly Death Guard Infantry unit within 18″ of the psyker. Until the start of your next Psychic phase, add 1 to that unit’s Strength and Toughness characteristics.
    • Psychic Power: Blades of Putrefaction – Warp Charge 5
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, any wound roll of 7+ made for that unit in the Fight phase with a melee plague weapon (i.e. a plguesword or any weapon with the Plague Weapon ability) inflict a mortal wound on the target in addition to any other damage.
    • Warlord Trait: Arch-Contaminator
      • Re-roll all failed wound rolls when resolving attacks made with a plague weapon (i.e. a plaguesword or any weapon with the Plague Weapon ability) for any friendly Death Guard unit within 7″ of your Warlord.
  • Daemon Prince of Nurgle with Wings – 170 [180]
    • | M: 12″ | WS: 2+ | BS: 2+ | S: 7 | T: 6 | W: 8 | A: 4 | LD: 10 | SV: 3+|
    • Malefic Talons (Set) – 10
      • | Melee | Melee | S: User | AP: -2 | D: 2 | Each tiem a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead. |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • The model has a 5+ invulnerable save.
    • Prince of Chaos
      • You can re-roll hit rolls of 1 made for friendly Death Guard and Nurgle Daemon units within 6″ of this model.
    • Psychic Power: Putrescent Vitality – Warp Charge 6
      • If manifested, select a visible friendly Death Guard Infantry unit within 18″ of the psyker. Until the start of your next psychic phase, add 1 to that unit’s Strength and Toughness characteristics.
    • Relic: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each turn this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.

Troops: 4/6

  • 7 Plague Marines – 119 [139]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+ |
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+ |
    • Champion – 0
      • Boltgun – 0
        • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 20
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 6 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 12 Pox Walkers – 72 [72]

    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+ |
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 12 Pox Walkers – 72 [72]

    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+ |
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 11 Pox Walkers – 66 [66]

    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+ |
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.

Elites: 1/3

  • Chaos Decimator – 90 [180]
    • | M: 10″ | WS: 3+ | BS: 3+ | S: 7 | T: 7 | W: 8 | A: 5 | LD: 8 | SV: 3+ |
    • 2 Butcher Cannons – 90
      • | 36″ | Heavy 4 | S: 8 | AP: -1 | D: 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
    • Daemon Engine
      • This model has a 5+ invulnerable save.
    • Infernal Regeneration
      • At the beginning of each of your turns, this model heals one wound.
    • Dark Fury
      • If this model is equipped with two melee weapons, it gains +1 attack.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.

Heavy Support: 3/3

 

  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.
  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.
  • Plagueburst Crawler – 100 [146]
    • | M: 9″ (6-12+)/6″ (3-5)/4″ (1-2) | WS: 6+ | BS: 4+/5+/5+ | S: 7/6/5 | T: 8 | W: 12 | A: 3 | LD: 8 | SV: 3+ |
    • Plagueburst Mortar – 0
      • | 12″-48″ | Heavy d6 | S: 8 | AP: -2 | D: d3 | Plague Weapon. This weapon can target units that are not visible to the firing model. |
    • Heavy Slugger – 6
      • | 36″ | Heavy 4 | S: 5 | AP: -1 | D: 1 | – |
    • 2 Entropy Cannons – 40
      • | 36″ | Heavy 1 | S: 8 | AP: -4 | D: d6 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 5+ it explodes, and each unit within 6″ suffers D3 mortal wounds.

Total: 1267 (1267)

Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

  • Renegade Knight – 320 [480]
    • | M: 12″ (13-24+)/9″ (7-12)/6″ (1-6) | WS: 3/4/5+ | BS: 4+/5+/5+ | S: 8 | T: 8 | W: 24 | A: 4 | LD: 9 | SV: 3+ |
    • Rapid-Fire Battle cannon – 100
      • | 72″ | Heavy 2d6 | S: 8 | AP: -2 | D: d3 | – |
    • Reaper Chainsword – 30
      • | Melee | Melee | S: +4 | AP: -3 | D: 6 | – |
    • Twin Icarus Autocannon – 30
      • | 48″ | Heavy 4 | S: 7 | AP: -1 | D: 2 | Add 1o to hit rolls made for this weapon against targets that can Fly. Subtract 1 from hit rolls made against all other targets. |
    • Titanic Feet – 0
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Make 3 hit rolls for each attack made with this weapon instead of 1.
    • Ion Shield
      • This model has a 5+ Invulnerable Save against shooting attacks.
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield; on a 6 it explodes, and each unit within 2d6″ suffers d6 mortal wounds.
    • Knight Titan
      • A Renegade Knight can Fall Back in the Movement Phase and still shoot and/or charge during its turn. When a Renegade Knight Falls Back, it can even move over enemy Infantry models, though at the end of its move it must be more than 1″ from all enemy units.
      • In addition, a Renegade Knight can move and fire Heavy weapons without suffering the penalty to it shit rolls.
      • Finally, a Renegade Knight only gains a bonus to its save in cover if at least half of the model is obscured form the firer.

Total: 480 (1747)