Detachment: Battalion Detachment (Min: 2 HQ & 3 Troops) – +3 CP

HQ: 2/3

  • Necrosius the Undying – 120 [120]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 6 | A: 4 | LD: 9 | SV: 3+|
    • Pox Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: -1 | D: 2 | – |
    • Tainted Force Blade – 0
      • | Melee | Melee | S: +1 | AP: -2 | D: d3 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Sigil of Corruption
      • The model has a 4+ invulnerable save.
    • Arch-Sorcerer of the Tainted
      • You may add 1 to your hit rolls for any friendly The Tainted units within 6″ of the model during the Fight phase.
    • Master of the Dead
      • When within 6″ of Necrosius, Poxwalker units can re-roll results of a 1 for their Disgustingly Resilient ability.
    • Psychic Power: Miasma of Pestilence – Warp Charge 6
      • If manifested, select a visible friendly Death Guard unit within 18″ of the psyker. Until the start of your next psychic phase, your opponent must subtract 1 from all hit rolls that target that unit.
    • Psychic Power: Curse of the Leper – Warp Charge 7
      • If manifested, roll 7 dice. The closest visible enemy unit within 14″ of the psyker suffers a mortal wound for each roll that exceed its Toughness characteristic.
    • Psychic Power: Gift of Contagion – Warp Charge 7
      • If manifested, select a visible enemy unit within 18″ of the psyker and roll a D3. Consult the table below to discover what characteristic penalty all models in that unit suffer until the start of you rnext psychic phase.
        • 1 – Flyblown Palsy: -1 Attack
        • 2 – Muscular Atrophy: -1 Strength
        • 3 – Liquefying Ague: -1 Toughness
    • Warlord Trait: Living Plague
      • Any unit within 3″ of the Warlord in the Fight phase takes a Mortal Wound on a 4+.
    • Relic of Decay: The Suppurating Plate
      • The bearer has a Save characteristic of 2+. In addition, roll a dice each time this model passes a saving throw in the Fight phase. On a 4+, the unit that inflicted that wound suffers a mortal wound after all of its own attacks have been resolved.
  • Malignant Plaguecaster – 110 [110]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Bolt Pistol – 0
      • | 12″ | Pistol 1 | S: 4 | AP: 0 | D: 1 | – |
    • Corrupted Staff – 0
      • | Melee | Melee | S: +2 | AP: -1 | D: d3 | – |
    • Blight Grenade – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenade – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Pestilential Fallout
      • Each time this model successfully manifests a psychic power with a Psychic test of 7 or more, the nearest enemy unit within 7″ suffers a mortal wound after the effects of the psychic power have been resolved.
    • Psychic Power: Putrescent Vitality – Warp Charge 6
      • If manifested, select a visible friendly Death Guard Infantry unit within 18″ of the psyker. Until the start of your next Psychic phase, add 1 to that unit’s Strength and Toughness characteristics.
    • Psychic Power: Plague Wind – Warp Charge 5
      • If manifested, select a visible enemy unit within 18″ of the psyker. Roll one dice for each model in that unit – the unit suffers a mortal wound for each roll of 6.

Troops: 6/6

  • 7 Plague Marines – 133 [180]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+|
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+|
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Melta Guns – 34
      • | 12″ | Assault 1 | S: 8 | AP: -4 | D: d6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
    • 4 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 7 Plague Marines – 133 [174]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+|
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+|
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Blight Launchers – 28
      • | 24″ | Assault 2 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • 4 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 7 Plague Marines – 133 [172]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 1 | LD: 7 | SV: 3+|
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 1 | A: 2 | LD: 8 | SV: 3+|
    • Champion – 0
      • Plasma Gun – 13
        • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
        • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
      • Plague Knife – 0
        • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
      • Blight Grenades – 0
        • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
      • Krak Grenades – 0
        • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • 2 Plasma Guns – 26
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • 4 Boltguns – 0
      • | 24″ | Rapid Fire 1 | S: 4 | AP: 0 | D: 1 | – |
    • Plague Knives – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.
  • 20 Pox Walkers – 120 [120]
    • | M: 4″ | WS: 5+ | BS: 6+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 4 | SV: 7+|
    • Improvised Weapon
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Curse of the Walking Pox
      • Each time an enemy Infantry model is slain by a Poxwalker in the Fight phase, add one model to the Poxwalker’s unit.
    • Mindless
      • This unit never ahs to take Morale tests.
    • Diseased Horde
      • You can add 1 to all hit rolls for this unit in the Fight phase if it contains more than 10 models.

Elites: 2/6

  • Bilogus Putrifier – 74 [74]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Injector Pistol – 0
      • | 3″ | Pistol 1 | S: 4 | AP: -1 | D: d6 | Plague Weapon. This weapon’s Damage changes to 1 when attacking Vehicles.
    • Plague Knife – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Plague Weapon |
    • Hyper Blight Grenades – 0
      • | 6″ | Grenade d6| S: 4 | AP: 0 | D: 2 | Plague Weapon. Each wound roll of 6+ made for this weapon inflicts a mortal wound on the target in addition to any other damage. |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Pestilential Explosion
      • If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield. On a 4+ its racks of blight grenades explode, and each unit within 7″ suffers 1 mortal wound unless it has the Nurgle keyword.
    • Blight Racks
      • Increase the Strength and Damage characteristics of all blight grenades carried by friendly Death Guard units by 1 whilst they are within 3″ of any Biologus Putrifiers.
      • In addition, whilst a unit is within 3″ of this model, each wound roll of 6+ made when attacking with a blight grenade inflicts a mortal wound on the target in addition to any other damage.
  • Foul Blightspawn – 77 [77]
    • | M: 5″ | WS: 3+ | BS: 3+ | S: 4 | T: 5 | W: 4 | A: 3 | LD: 8 | SV: 3+|
    • Plague Sprayer – 0
      • | 9″ | Assault d6 | S: 2d6 | AP: -3 | D: 3 | Plague Weapon. This weapon automatically hits its target. Roll to determine the Strength of this weapon after selecting a target but before determining how many shots are fired. |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | One a hit roll of 1, the bearer is slain. |
    • Blight Grenades – 0
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | Plague Weapon |
    • Krak Grenades – 0
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Death to the False Emperor
      • Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Unholy Deaths’ Head
      • Each Foul Blightspawn carries a single unholy death’s head grenade. Once per battle, a Foul Blightspawn, or another friendly Death Guard Character within 3″ of him, can throw an unholy death’s head grenade instead of either a blight grenade or a hyper blight grenade. When they do so, change that weapon’s Type to Grenade 2d6.
    • Revolting Stench
      • Enemy units that charged this turn and are within 7″ of this model at the start of the Fight phase are struck by a stench so foul that they falter, losing their impetus. Such a unit does not get to fight first in the Fight phase, but can be chosen to fight like other units that did not charge. This ability also affects units who have abilities that would enable them to fight first as if they had charged.

Fast Attack: 1/3

  • Foetid Bloat-drone – 99 [158]
    • | M: 10″ (6-10+)/8″ (3-5)/6″ (1-2) | WS: 4+ | BS: 4+ | S: 6/5/4 | T: 7 | W: 10 | A: 3/2/1 | LD: 8 | SV: 3+ |
    • 2 Plaguespitters – 34
      • | 9″ | Assault d6 | S: 6 | AP: -2 | D: d3 | Plague Weapon |
    • Plague Probe – 25
      • | Melee | Melee | S: User | AP: -2 | D: d3 | Plague Weapon |
    • Disgustingly Resilient
      • Each time a model with this ability loses a wound, roll a d6; on a roll of a 5 or 6, the model does not lose that wound.
    • Daemonic
      • This model has a 5+ invulnerable save.
    • Putrid Explosion
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ it explodes, and each unit within 7″ suffers 1 mortal wound.

Dedicated Transport: 1/5

  • Chaos Rhino – 70 [72]
    • | M: 12″ (6-10+)/6″ (3-5)/3″ (1-2) | WS: 6+ | BS: 3+/4+/5+ | S: 6 | T: 7 | W: 10 | A: 3/d3/1 | LD: 8 | SV: 3+ |
    • Combi-bolter – 2
      • | 24″ | Rapid Fire 2 | S: 4 | AP: 0 | D: 1 | – |
    • Self-repair
      • Roll a dice at the start of each of your turns, on a 6, this model regains one lost wound.
    • Smoke Launchers
      • Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
    • Explodes
      • If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers D3 mortal wounds.
    • Transport: 10 Death Guard Infantry Models

Total: 1497