Formation/Detachment: Battalion Detachment (Min: 2 HQ, 3 Troops)
HQ: 2/3
- Renegade Commander – 25 [25]
- | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | Ld: * | SV: 5+ |
- Autogun – 0
- | 24″ | Rapid Fire 1 | S: 3 | AP: 0 | D: 1 | – |
- Chainsword – 0
- | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, they can make 1 additional attack with this weapon. |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Fanatic
- Roll an additional d6 when determining this unit’s Uncertain Worth, and chose the highest of the two dice rolls. In addition, add 3 to the roll instead of 2.
- Chaos Covenant:
- If this model is your Warlord, they may choose a Chaos Covenant.
- Refractor Field
- This model has a 5+ invulnerable save.
- Covenant of Nurgle
- Any Infantry unit with this keyword gains a 6+ invulnerable save against attacks with Strength 4 or less.
- Malefic Lord – 80 [80]
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 4 | W: 4 | A: 3 | LD: 8 | SV: – |
- Bare Hands – 0
- | Melee | Melee | S: User | AP: 0 | D: 1 | – |
- Aura of the Master Witch
- This model has a 4+ invulnerable save.
- Warp Possession
- If this model suffers Perils of the Warp and survives, immediately increase its Weapon Skill characteristic to 2+, its Strength to 8 and its Attacks to 5. Also, adjust the Armor Penetration and Damage of its bare hands to -2 and 2 respectively.
- Psychic Power: ???
- Psychic Power: ???
Troops: 6/6
- 20 Renegade Militia Squad – 80 [156]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- 2 Autocannon – 24
- | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
- 20 Renegade Militia Squad – 80 [156]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- 2 Autocannon – 24
- | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
- 20 Renegade Militia Squad – 80 [156]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- 2 Autocannon – 24
- | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
- 20 Renegade Militia Squad – 80 [144]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- Autocannon – 12
- | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
- 20 Renegade Militia Squad – 80 [132]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
- 20 Renegade Militia Squad – 80 [132]
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
- | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
- | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
- 4 Plasma Guns – 52
- | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
- | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
- Uncertain Worth
- The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
- Chaos Sigil
- A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
- Vox-caster
- A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
Elites: 4/6
- Renegade Enforcer – 30 [30]
- Brutal Assault Weapon – 0
- Laspistol – 0
- Frag Grenades – 0
- Renegade Enforcer – 30 [30]
- Brutal Assault Weapon – 0
- Laspistol – 0
- Frag Grenades – 0
- Renegade Enforcer – 30 [30]
- Brutal Assault Weapon – 0
- Laspistol – 0
- Frag Grenades – 0
- Renegade Enforcer – 30 [30]
- Brutal Assault Weapon – 0
- Laspistol – 0
- Frag Grenades – 0
Fast Attack: 1/3
- Bane Wolf – 73 [96]
- Chem Cannon – 15
- Heavy Bolter – 8
Heavy Support: 1/3
- Malcador Heavy Tank – 190 [257]
- Battle Cannon – 22
- 3 Autocannons – 45
Lord of War: 1/1
- Minotaur Artillery Tank – 280 [296]
- Twin Earthshaker Cannon – 0
- 2 Heavy Bolters – 16
Total: 1750