Formation/Detachment: Battalion Detachment (Min: 2 HQ, 3 Troops)

HQ: 2/3

  • Renegade Commander – 25 [25]
    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | Ld: * | SV: 5+ |
    • Autogun – 0
      • | 24″ | Rapid Fire 1 | S: 3 | AP: 0 | D: 1 | – |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, they can make 1 additional attack with this weapon. |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Fanatic
      • Roll an additional d6 when determining this unit’s Uncertain Worth, and chose the highest of the two dice rolls. In addition, add 3 to the roll instead of 2.
    • Chaos Covenant:
      • If this model is your Warlord, they may choose a Chaos Covenant.
    • Refractor Field
      • This model has a 5+ invulnerable save.
    • Covenant of Nurgle
      • Any Infantry unit with this keyword gains a 6+ invulnerable save against attacks with Strength 4 or less.
  • Malefic Lord – 80 [80]
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 4 | W: 4 | A: 3 | LD: 8 | SV: – |
    • Bare Hands – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | – |
    • Aura of the Master Witch
      • This model has a 4+ invulnerable save.
    • Warp Possession
      • If this model suffers Perils of the Warp and survives, immediately increase its Weapon Skill characteristic to 2+, its Strength to 8 and its Attacks to 5. Also, adjust the Armor Penetration and Damage of its bare hands to -2 and 2 respectively.
    • Psychic Power: ???
    • Psychic Power: ???

Troops: 6/6

  • 20 Renegade Militia Squad – 80 [156]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • 2 Autocannon – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
  • 20 Renegade Militia Squad – 80 [156]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • 2 Autocannon – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
  • 20 Renegade Militia Squad – 80 [156]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • 2 Autocannon – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
  • 20 Renegade Militia Squad – 80 [144]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • Autocannon – 12
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
  • 20 Renegade Militia Squad – 80 [132]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.
  • 20 Renegade Militia Squad – 80 [132]
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: * | SV: 6+ |
    • | 6″ | WS: 5+ | BS: 5+ | S: 3 | T: 3 | W; 2 | A: 2 | LD: * | SV: 6+ |
    • | 6″ | WS: 4+ | BS: 4+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: * | SV: 6+ |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of a 1, the bearer is slain after all this weapon’s shots have been resolved. |
    • Uncertain Worth
      • The first time this unit is required to make a Morale test, roll a d6 and add 2 (giving you a number between 3 and 8). This is the unit’s Leadership value for the rest of the battle – make a note of it for reference.
    • Chaos Sigil
      • A unit equipped with a Chaos sigil rolls two dice when making Morale tests, and chooses the lowest score.
    • Vox-caster
      • A unit equipped with a vox-caster rolls two dice to determine its Leadership value and chooses the highest score.

Elites: 4/6

  • Renegade Enforcer – 30 [30]
    • Brutal Assault Weapon – 0
    • Laspistol – 0
    • Frag Grenades – 0
  • Renegade Enforcer – 30 [30]
    • Brutal Assault Weapon – 0
    • Laspistol – 0
    • Frag Grenades – 0
  • Renegade Enforcer – 30 [30]
    • Brutal Assault Weapon – 0
    • Laspistol – 0
    • Frag Grenades – 0
  • Renegade Enforcer – 30 [30]
    • Brutal Assault Weapon – 0
    • Laspistol – 0
    • Frag Grenades – 0

Fast Attack: 1/3

  • Bane Wolf – 73 [96]
    • Chem Cannon – 15
    • Heavy Bolter – 8

Heavy Support: 1/3

  • Malcador Heavy Tank – 190 [257]
    • Battle Cannon – 22
    • 3 Autocannons – 45

Lord of War: 1/1

  • Minotaur Artillery Tank – 280 [296]
    • Twin Earthshaker Cannon – 0
    • 2 Heavy Bolters – 16

Total: 1750