Tempestus Scions Abilities

  • Regimental Doctrine: Storm Troopers

    • If a model with this doctrine is shooting a target at half range or less, it can make an extra shot with the same weapon, at the same target, for each hit roll of 6+ you make for that model. These extra shots do not themselves generate any more extra shots.
  • Voice of Command
    • This unit may issue orders to those under their command at the start of any of their Shooting phases. Orders may only be issued to Infantry or Cavalry units within 6″ of this unit that have the Astra Militarum keyword. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
      1. Take Aim!
        • Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase.
      2. First Rank, Fire1 Second Rank, Fire!
        • All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase.
      3. Bring It Down!
        • Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.
      4. Forwards, for the Emperor!
        • The ordered unit can shoot this phase even if it Advanced in its Movement phase.
      5. Get Back in the Fight!
        • The ordered unit can shoot this phase even if it Fell Back in its Movement phase.
      6. Move! Move! Move!
        • Instead of shooting this phase, the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.
      7. Fix Bayonets!
        • This order can only be issued to units that are within 1″ of an enemy unit. The ordered unit immediately fights as if it were the Fight phase.
      8. (Militarum Tempestus) Elimination Protocol Sanctioned!
        • You can re-roll failed wound rolls for models form the ordered unit when attacking any enemy Vehicles or Monsters this phase.

Detachment: Battalion Detachment (Min: 2 HQ + 3 Troops) – +3 CP

HQ: 2/3

  • Tempestor Prime – 40 [45]

    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | LD: 8 | SV: 4+ |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Voice of Command
      • See abilities above.
    • Tempestus Command Rod – 5
      • A model with a Tempestus Command Rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Warlord Trait: Old Grudges
      • After deployment, but before the first battle round beings, choose a unit in your opponent’s army. You can re-roll failed wound rolls for Astra Militarum units from your army that target the unit you choose whilst they are within 6″ of your Warlord.
    • Relic: The Tactical Auto-Reliquary of Tyberius
      • When using the Voice of Command ability, this model can issue one additional order per turn. Roll a dice before issuing this additional order. On a roll of a 1, the Reliquary issues contradictory nonsense and nothing happens.
  • Tempestor Prime – 40 [45]

    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 4 | A: 3 | LD: 8 | SV: 4+ |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Voice of Command
      • See abilities above.
    • Tempestus Command Rod – 5
      • A model with a Tempestus Command Rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.

Troops: 4/6

  • 10 Militarum Tempestus Scions – 90 [152]

    • | 6″ | WS: 4+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • Plasma Pistol – 5
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • 5 Hot-Shot Lasguns – 5
      • | 18″ | Rapid Fire 1 | S: 3 | AP: -2 | D: 1 | – |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Vox-caster – Ø
      • If a friendly Officer is within 3″ of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18″ if the target unit also contains a vox-caster.
  • 10 Militarum Tempestus Scions – 90 [152]

    • | 6″ | WS: 4+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • Plasma Pistol – 5
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • 5 Hot-Shot Lasguns – 5
      • | 18″ | Rapid Fire 1 | S: 3 | AP: -2 | D: 1 | – |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Vox-caster – Ø
      • If a friendly Officer is within 3″ of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18″ if the target unit also contains a vox-caster.
  • 10 Militarum Tempestus Scions – 90 [152]

    • | 6″ | WS: 4+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • Plasma Pistol – 5
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • 5 Hot-Shot Lasguns – 5
      • | 18″ | Rapid Fire 1 | S: 3 | AP: -2 | D: 1 | – |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Vox-caster – Ø
      • If a friendly Officer is within 3″ of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18″ if the target unit also contains a vox-caster.
  • 10 Militarum Tempestus Scions – 90 [152]

    • | 6″ | WS: 4+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 1 | LD: 6 | SV: 4+ |
    • | 6″ | WS: 3+ | BS: 3+ | S: 3 | T: 3 | W: 1 | A: 2 | LD: 7 | SV: 4+ |
    • Plasma Pistol – 5
      • | 12″ | Pistol 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 12″ | Pistol 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Chainsword – 0
      • | Melee | Melee | S: User | AP: 0 | D: 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
    • 5 Hot-Shot Lasguns – 5
      • | 18″ | Rapid Fire 1 | S: 3 | AP: -2 | D: 1 | – |
    • 4 Plasma Guns – 52
      • | 24″ | Rapid Fire 1 | S: 7 | AP: -3 | D: 1 | – |
      • | 24″ | Rapid Fire 1 | S: 8 | AP: -3 | D: 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
    • Frag Grenades
      • | 6″ | Grenade d6 | S: 3 | AP: 0 | D: 1 | – |
    • Krak Grenades
      • | 6″ | Grenade 1 | S: 6 | AP: -1 | D: d3 | – |
    • Aerial Drop
      • During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.
    • Vox-caster – Ø
      • If a friendly Officer is within 3″ of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18″ if the target unit also contains a vox-caster.

Dedicated Trasnports: 6/6

  • Taurox Prime – 80 [154]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Autocannons – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Taurox Missile Launcher – 50
      • | 48″ | Heavy 2d6 | S: 4 | AP: 0 | D: 1 | – |
      • | 48″ | Heavy 2 | S: 8 | AP: -2 | D: d6 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models
  • Taurox Prime – 80 [154]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Autocannons – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Taurox Missile Launcher – 50
      • | 48″ | Heavy 2d6 | S: 4 | AP: 0 | D: 1 | – |
      • | 48″ | Heavy 2 | S: 8 | AP: -2 | D: d6 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models
  • Taurox Prime – 80 [154]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Autocannons – 24
      • | 48″ | Heavy 2 | S: 7 | AP: -1 | D: 2 | – |
    • Taurox Missile Launcher – 50
      • | 48″ | Heavy 2d6 | S: 4 | AP: 0 | D: 1 | – |
      • | 48″ | Heavy 2 | S: 8 | AP: -2 | D: d6 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models
  • Taurox Prime – 80 [118]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Hot-shot Volley Guns – 14
      • | 24″ | Heavy 4 | S: 4 | AP: -2 | D: 1 | – |
    • Heavy Stubber – 4
      • | 36″ | Heavy 3 | S: 4 | AP: 0 | D: 1 | – |
    • Taurox Gatling Cannon – 20
      • | 24″ | Heavy 20 | S: 4 | AP: 0 | D: 1 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models
  • Taurox Prime – 80 [118]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Hot-shot Volley Guns – 14
      • | 24″ | Heavy 4 | S: 4 | AP: -2 | D: 1 | – |
    • Heavy Stubber – 4
      • | 36″ | Heavy 3 | S: 4 | AP: 0 | D: 1 | – |
    • Taurox Gatling Cannon – 20
      • | 24″ | Heavy 20 | S: 4 | AP: 0 | D: 1 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models
  • Taurox Prime – 80 [118]
    • | M: 14″ (6-10+)/10″ (3-5)/6″ (1-2) | WS: 6+ | BS: 3/4/5+ | S: 6 | T: 6 | W: 10 | A: 3/d3/1 | LD: 7 | SV: 3+ |
    • 2 Hot-shot Volley Guns – 14
      • | 24″ | Heavy 4 | S: 4 | AP: -2 | D: 1 | – |
    • Heavy Stubber – 4
      • | 36″ | Heavy 3 | S: 4 | AP: 0 | D: 1 | – |
    • Taurox Gatling Cannon – 20
      • | 24″ | Heavy 20 | S: 4 | AP: 0 | D: 1 | – |
    • Explodes
      • If this model is reduced to 0 wounds, roll a d6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6″ suffers d3 mortal wounds.
    • Transport
      • 10 Militarum Tempestus or Officio Prefectus Infantry Models

Total: 1514